Survivors the quest volcano radar2/11/2024 ![]() ![]() ![]() One way to make them less annoying is to give the NPC some combat ability of their own. It takes a bit of effort to do one of these levels well, but when they are, it can be amazing. Most of the time, these NPCs are considered to be cast in a support role or otherwise allied to your cause from a plot point of view. Missions not formally meant to be Escort Missions sometimes become them when you're saddled with aggressive NPCs whose survival is one of your victory conditions. As a result, Escort Missions have a tendency to become That One Level. A lazy dev team might have difficulty programming in checkpoints for these missions note if you die and go back to a checkpoint (and the NPC dying may very well also be a “start over” failure condition), they need to code it so the NPC starts near you, so you might suffer some Checkpoint Starvation through all of this. This wouldn't be so bad, except that the NPC far too often suffers from unbelievable Artificial Stupidity: they die from minimal damage, run ahead into danger before you can clear it, step into your line of fire, and otherwise act Too Dumb to Live. Escort Missions are sections or levels in a video game where you have to saveguard a relocating NPC, keeping them alive through one or more challenges without getting killed or seriously hurt, or sometimes even touched. ![]()
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